Author: Lucas

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Standard

Standard Function Names in OpenGL

___________________________________________________________________________ Standard Function Names For ease of use, the names of the functions in the OPENGL library follow a pattern. The standard adopted is simple: the first part of the name represents the representative library. The second part is the name of the command. The fourth part represents the type of function parameter and the

Standard

Installing the GLUT.H library

According to [Scheiner,2004], OpenGL provides a set of very important commands for modeling and visualizing geometric objects. However, these commands are very primitive in the sense that they provide a low level of design that must be implemented using these commands. Furthermore, as OpenGL does not contain window management functions, it would also be necessary

Standard

Global and local variables – C/C++ Language

Global variables are variables declared outside a function, unlike local variables which are declared inside a function. #include int a = 1; // GLOBAL VARIABLE void main() { int b = 2; // LOCAL VARIABLE printf(“Value of variable ‘a’: %d”, a); printf(“\nValue of variable ‘b’: %d”, b); } When a variable is declared within a

Standard

Dynamic Allocation – C/C++ Language

There are three ways to reserve memory space for the storage of information: Use of global variables – the placeholder exists as long as the program is running. Use of local variables – the placeholder only exists while the function that declared the variable is being executed. Reserve a memory space dynamically: request the system,

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